Guards are one of the main factors of the game. They normally tend to detect you when in line of sight, and if detected for long enough, they will raise an alarm, (Bob the Robber 1& 2 ) or cause bob to go busted ( Bob the Robber 3, 4, and 5 ).
Basic types of guards[]
Normal guards[]
These typical guards are seemingly very easy to knock out from the back. However, if Bob reacts quickly with the guard looking at them, he can still knock them out or move on without being fully detected.
Bob the robber 1
Police man-he took gun in his hand.
Old man-panic man.
Bob the robber 2
Soilders-it's New guards.
Bob the robber 3
War guard - average guard
Mummy-very dangerous.
Bob The robber 4:France
Old guard-average guard
Csiensist
Bob The robber 4. Russia
Armored guards[]
These guards are normally impossible to knock out and will cause an alarm when trying to knock out them from whenever the back or front.
Bob the robber 1
Cool guy-he is dangerous
Bob the robber 2
Zombie - he wake up very fast
Bob The robber 3
Soilder
Bob The robber 4
A blue guard .